Dorking Chicken

Dorking Chicken optimised for VR.
Sculpted in Zbrush, Optimised in Maya and Textured in Substance Painter then rendered in real-time in Unreal Engine.

9700 - 4k textures (Mirrored geo) (BC with alpha, NRM, ORM)
The whole creation process (Creation, Texturing, Rig and Animation) was created by myself for Wessex Archaeology

"T-pose"

"T-pose"

Idle and Wing Check/Clean

Idle and Wing Check/Clean

Standing

Standing

Walk Cycle

Walk Cycle

Showreel

Control rig

Control rig