This is a Soay Sheep, optimised for VR.
Sculpted in Zbrush, Optimised in Maya and Textured in Substance Painter then rendered in real-time in Unreal Engine.
9502 tris - 1 4k texture (Mirrored geo)
The whole creation process (Creation, Texturing, Rig and Animation) was created by myself for Wessex Archaeology.