This was the enemy that I had created from a concept that was given to me from my groups concept artist.
As apart of my final major group project for university, I decided to focus on character design. So, my responsibilities are as follows; to model, sculpt, bake, texture, rig and animate the main character and enemy character for the game.
This creature is a manifestation of, the main characters wife and child that had died in a gas leak in the town.
The town had been evacuated for over 5 years and finally he returns to the location. Begins to hallucinate and on the verge of insanity and this abomonation is what he encounters as he feels guilty and partly to blame to their deaths
Software used are as follows
Maya - Modelling, Rigging and Animating
Zbrush - High-Poly sculpt, Eye sculpt, colour and bake.
Marmoset Toolbag 3 - Baking and Rendering these images
Substance Painter - Texturing
Unreal Engine - Choice of game engine and Animation preview
I also used xgen for baking the hair maps.