Distorted Manifestation - Mildred

This was the enemy that I had created from a concept that was given to me from my groups concept artist.
As apart of my final major group project for university, I decided to focus on character design. So, my responsibilities are as follows; to model, sculpt, bake, texture, rig and animate the main character and enemy character for the game.
This creature is a manifestation of, the main characters wife and child that had died in a gas leak in the town.

The town had been evacuated for over 5 years and finally he returns to the location. Begins to hallucinate and on the verge of insanity and this abomonation is what he encounters as he feels guilty and partly to blame to their deaths

Software used are as follows
Maya - Modelling, Rigging and Animating
Zbrush - High-Poly sculpt, Eye sculpt, colour and bake.
Marmoset Toolbag 3 - Baking and Rendering these images
Substance Painter - Texturing
Unreal Engine - Choice of game engine and Animation preview

I also used xgen for baking the hair maps.

A or T posing mesh with Textures. Rendered in Marmoset, textured in substance, Baked in Marmoset.

A or T posing mesh with Textures. Rendered in Marmoset, textured in substance, Baked in Marmoset.

Idle and Walk animations still frame renders

Idle and Walk animations still frame renders

Run Animation still frame renders

Run Animation still frame renders

27,046 Tris

27,046 Tris

High-Poly sculpt, sculpted in Zbrush. Eye poly painted in Zbrush (I find it much easier to make and texture the eyes in Zbrush)

High-Poly sculpt, sculpted in Zbrush. Eye poly painted in Zbrush (I find it much easier to make and texture the eyes in Zbrush)

#2 Sculpt

#2 Sculpt

Texture sets used - This excludes the Scatter map used in engine. There's also minor detailing to the metalic - metal staples to the scalp.
AO, Roughness, Metalic, Normal and Diffuse

Texture sets used - This excludes the Scatter map used in engine. There's also minor detailing to the metalic - metal staples to the scalp.
AO, Roughness, Metalic, Normal and Diffuse

Hair Texture Sets - Opacity, Normal, AO, Direction, Specular and Diffuse

Hair Texture Sets - Opacity, Normal, AO, Direction, Specular and Diffuse

Concept I had to work from - Concept created by David McKenzie, group concept artist

Concept I had to work from - Concept created by David McKenzie, group concept artist